[Author]
Author = ATP2555
[Description]
Description = For phase two of Operation: Sea, Air, and Land, Trevor must tackle Avon's forces in the air.
[Objectives]
Objectivescount = 18

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1983.98
Objectives[0]positionY = 3820.564
Objectives[0]positionZ = 32.34431
Objectives[0]Heading = 127.42
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 12
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1399.385
Objectives[0]mission_Actors[0]positionY = 3599.765
Objectives[0]mission_Actors[0]positionZ = 35.01792
Objectives[0]mission_Actors[0]Heading = 193.0354
Objectives[0]mission_Actors[0]String_Name = ig_chef2
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 500
Objectives[0]mission_Actors[0]Hearing_Range = 500
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 1711.279
Objectives[0]mission_Vehicles[0]positionY = 3252.5
Objectives[0]mission_Vehicles[0]positionZ = 40.52047
Objectives[0]mission_Vehicles[0]Heading = 104.9867
Objectives[0]mission_Vehicles[0]Name = Deluxo
Objectives[0]mission_Vehicles[0]Model = deluxo
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = -1
Objectives[0]mission_Vehicles[0]Failed_Text = The Stromberg was destroyed.
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1989.669
Objectives[0]mission_Vehicles[1]positionY = 3813.592
Objectives[0]mission_Vehicles[1]positionZ = 32.11177
Objectives[0]mission_Vehicles[1]Heading = 115.0989
Objectives[0]mission_Vehicles[1]Name = Bodhi
Objectives[0]mission_Vehicles[1]Model = bodhi2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 1984.006
Objectives[0]mission_Pickup_Props[0]positionY = 3820.365
Objectives[0]mission_Pickup_Props[0]positionZ = 31.84372
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -139.8426
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 1725.343
Objectives[1]positionY = 3274.348
Objectives[1]positionZ = 40.14021
Objectives[1]MissionSettings_TimesOfDay = 12
Objectives[1]MissionSettings_Weather = 12
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = AH3B_HALF_RAPPEL
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = 2048.577
Objectives[2]positionY = 2940.065
Objectives[2]positionZ = 46.48223
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 14
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 3
Objectives[2]ObjectiveMessages[0]positionX = 2047.244
Objectives[2]ObjectiveMessages[0]positionY = 2938.724
Objectives[2]ObjectiveMessages[0]positionZ = 46.47712
Objectives[2]ObjectiveMessages[0]Message = Okay Phillips, your turn.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = Agent 14
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 2045.321
Objectives[2]ObjectiveMessages[1]positionY = 2937.614
Objectives[2]ObjectiveMessages[1]positionZ = 46.52425
Objectives[2]ObjectiveMessages[1]Message = For phase two of the operation, you're gonna hit Avon's air forces on the mountains.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = Agent 14
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 3
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = False
Objectives[2]ObjectiveMessages[1]TypeTextMesage = True
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 2043.207
Objectives[2]ObjectiveMessages[2]positionY = 2936.323
Objectives[2]ObjectiveMessages[2]positionZ = 46.58276
Objectives[2]ObjectiveMessages[2]Message = The Deluxo is waiting for you at Sandy Shores Airfield.
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = Agent 14
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 9
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = False
Objectives[2]ObjectiveMessages[2]TypeTextMesage = True
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[3]Text = Go to ~y~Sandy Shores Airfield.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 1699.913
Objectives[3]positionY = 3249.414
Objectives[3]positionZ = 39.95719
Objectives[3]Heading = 105
Objectives[3]Diameter = 50
Objectives[3]minimum_hight = 100
Objectives[3]maximum_hight = 100
Objectives[3]TriggerDistance = 37.5
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Get into the ~b~Deluxo.
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = 1716.346
Objectives[4]positionY = 3268.49
Objectives[4]positionZ = 40.15231
Objectives[4]EnterVehicle_AsPassenger = False
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Go to ~y~Chiliad Mountain State Wilderness.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = -584.4766
Objectives[5]positionY = 4744.667
Objectives[5]positionZ = 210.6126
Objectives[5]Heading = 53.71797
Objectives[5]Diameter = 100
Objectives[5]minimum_hight = 100
Objectives[5]maximum_hight = 100
Objectives[5]TriggerDistance = 1000
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 3
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -913.5471
Objectives[5]mission_Actors[0]positionY = 4823.64
Objectives[5]mission_Actors[0]positionZ = 306.6221
Objectives[5]mission_Actors[0]Heading = 60.24105
Objectives[5]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[5]mission_Actors[0]Relationship_Group = Enemy1
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 200
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 100
Objectives[5]mission_Actors[0]Hearing_Range = 100
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 6
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = -749.8575
Objectives[5]mission_Actors[1]positionY = 4749.029
Objectives[5]mission_Actors[1]positionZ = 231.097
Objectives[5]mission_Actors[1]Heading = 240
Objectives[5]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[5]mission_Actors[1]Relationship_Group = Enemy1
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 200
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 100
Objectives[5]mission_Actors[1]Hearing_Range = 100
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = Unarmed
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 7
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = -391.2169
Objectives[5]mission_Actors[2]positionY = 4716.619
Objectives[5]mission_Actors[2]positionZ = 262.9565
Objectives[5]mission_Actors[2]Heading = 240
Objectives[5]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[5]mission_Actors[2]Relationship_Group = Enemy1
Objectives[5]mission_Actors[2]AddBlip = False
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 200
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 100
Objectives[5]mission_Actors[2]Hearing_Range = 100
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = Unarmed
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[5]mission_Vehicles = 3
Objectives[5]mission_Vehicles[0]positionX = -752.8256
Objectives[5]mission_Vehicles[0]positionY = 4747.539
Objectives[5]mission_Vehicles[0]positionZ = 231.2425
Objectives[5]mission_Vehicles[0]Heading = 254.4787
Objectives[5]mission_Vehicles[0]Name = Maverick
Objectives[5]mission_Vehicles[0]Model = maverick
Objectives[5]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[5]mission_Vehicles[0]SecondaryColor = MetallicFrostWhite
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 9
Objectives[5]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 7
Objectives[5]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[5]mission_Vehicles[1]positionX = -914.0834
Objectives[5]mission_Vehicles[1]positionY = 4826.958
Objectives[5]mission_Vehicles[1]positionZ = 307.3641
Objectives[5]mission_Vehicles[1]Heading = 153.3269
Objectives[5]mission_Vehicles[1]Name = Valkyrie MOD.0
Objectives[5]mission_Vehicles[1]Model = valkyrie2
Objectives[5]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[5]mission_Vehicles[1]SecondaryColor = UtilSilver
Objectives[5]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[1]HasPearlescent = False
Objectives[5]mission_Vehicles[1]Livery = 0
Objectives[5]mission_Vehicles[1]DirtLevel = 0
Objectives[5]mission_Vehicles[1]LockedForPlayer = False
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = False
Objectives[5]mission_Vehicles[1]Invincible = False
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 0
Objectives[5]mission_Vehicles[1]Survive_Number = 0
Objectives[5]mission_Vehicles[1]Failed_Text = 
Objectives[5]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 9
Objectives[5]mission_Vehicles[1]NeededForVehicleIndex[0] = 3
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 6
Objectives[5]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[5]mission_Vehicles[2]positionX = -385.6438
Objectives[5]mission_Vehicles[2]positionY = 4715.823
Objectives[5]mission_Vehicles[2]positionZ = 262.5905
Objectives[5]mission_Vehicles[2]Heading = 5.536191
Objectives[5]mission_Vehicles[2]Name = Maverick
Objectives[5]mission_Vehicles[2]Model = maverick
Objectives[5]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[5]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[5]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[2]HasPearlescent = False
Objectives[5]mission_Vehicles[2]Livery = 0
Objectives[5]mission_Vehicles[2]DirtLevel = 0
Objectives[5]mission_Vehicles[2]LockedForPlayer = False
Objectives[5]mission_Vehicles[2]Locked = False
Objectives[5]mission_Vehicles[2]Alarm = False
Objectives[5]mission_Vehicles[2]HotWired = False
Objectives[5]mission_Vehicles[2]Invincible = False
Objectives[5]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[2]Remove_After = 0
Objectives[5]mission_Vehicles[2]Survive_Number = 0
Objectives[5]mission_Vehicles[2]Failed_Text = 
Objectives[5]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[5]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 9
Objectives[5]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[5]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[5]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 8
Objectives[5]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = 
Objectives[6]positionX = -914.4871
Objectives[6]positionY = 4824.41
Objectives[6]positionZ = 305.8283
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 99
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 1
Objectives[6]TaskListCount = 2
Objectives[6]Task_List[0]Type = EnterVehicle
Objectives[6]Task_List[0]PositionX = -918.3419
Objectives[6]Task_List[0]PositionY = 4823.476
Objectives[6]Task_List[0]PositionZ = 307.0176
Objectives[6]Task_List[0]Speed = 1
Objectives[6]Task_List[0]SeatIndex = -1
Objectives[6]Task_List[0]TaskIndex = 0
Objectives[6]Task_List[0]Warp = True
Objectives[6]Task_List[1]Type = VehicleHeliTask
Objectives[6]Task_List[1]positionX = -922.2319
Objectives[6]Task_List[1]positionY = 4814.011
Objectives[6]Task_List[1]positionZ = 307.5199
Objectives[6]Task_List[1]speed = 100
Objectives[6]Task_List[1]Hight = 75
Objectives[6]Task_List[1]FollowPlayer = False
Objectives[6]Task_List[1]AttackPlayer = True
Objectives[6]Task_List[1]Land = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = 
Objectives[7]positionX = -751.0898
Objectives[7]positionY = 4752.763
Objectives[7]positionZ = 229.894
Objectives[7]SetPlayerActor_Use_Player = False
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = True
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 99
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 1
Objectives[7]TaskListCount = 2
Objectives[7]Task_List[0]Type = EnterVehicle
Objectives[7]Task_List[0]PositionX = -753.2698
Objectives[7]Task_List[0]PositionY = 4748.247
Objectives[7]Task_List[0]PositionZ = 230.6249
Objectives[7]Task_List[0]Speed = 1
Objectives[7]Task_List[0]SeatIndex = -1
Objectives[7]Task_List[0]TaskIndex = 0
Objectives[7]Task_List[0]Warp = True
Objectives[7]Task_List[1]Type = VehicleHeliTask
Objectives[7]Task_List[1]positionX = -747.6584
Objectives[7]Task_List[1]positionY = 4748.434
Objectives[7]Task_List[1]positionZ = 230.6218
Objectives[7]Task_List[1]speed = 100
Objectives[7]Task_List[1]Hight = 75
Objectives[7]Task_List[1]FollowPlayer = False
Objectives[7]Task_List[1]AttackPlayer = True
Objectives[7]Task_List[1]Land = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -391.4248
Objectives[8]positionY = 4713.993
Objectives[8]positionZ = 262.2626
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 2
Objectives[8]Task_List[0]Type = EnterVehicle
Objectives[8]Task_List[0]PositionX = -389.4741
Objectives[8]Task_List[0]PositionY = 4714.986
Objectives[8]Task_List[0]PositionZ = 262.4785
Objectives[8]Task_List[0]Speed = 1
Objectives[8]Task_List[0]SeatIndex = -1
Objectives[8]Task_List[0]TaskIndex = 0
Objectives[8]Task_List[0]Warp = True
Objectives[8]Task_List[1]Type = VehicleHeliTask
Objectives[8]Task_List[1]positionX = -381.6815
Objectives[8]Task_List[1]positionY = 4715.218
Objectives[8]Task_List[1]positionZ = 261.5053
Objectives[8]Task_List[1]speed = 100
Objectives[8]Task_List[1]Hight = 75
Objectives[8]Task_List[1]FollowPlayer = False
Objectives[8]Task_List[1]AttackPlayer = True
Objectives[8]Task_List[1]Land = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Take down the ~r~Cliffford Mercenary helicopters.
Objectives[9]Type = Destroy_Vehicle
Objectives[9]positionX = -361.3496
Objectives[9]positionY = 4694.331
Objectives[9]positionZ = 255.688
Objectives[9]mission_ActorsCount = 6
Objectives[9]mission_Actors[0]SpawnInVehicle = True
Objectives[9]mission_Actors[0]SeatIndex = 2
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -752.8256
Objectives[9]mission_Actors[0]positionY = 4747.539
Objectives[9]mission_Actors[0]positionZ = 231.2425
Objectives[9]mission_Actors[0]Heading = 254.4787
Objectives[9]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 200
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = False
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 500
Objectives[9]mission_Actors[0]Hearing_Range = 500
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 99
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]Task_List_Count = 1
Objectives[9]mission_Actors[0]Task_Repeat = False
Objectives[9]mission_Actors[0]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[9]mission_Actors[0]Task_List[0]PositionX = -750.9952
Objectives[9]mission_Actors[0]Task_List[0]PositionY = 4742.337
Objectives[9]mission_Actors[0]Task_List[0]PositionZ = 230.7738
Objectives[9]mission_Actors[1]SpawnInVehicle = True
Objectives[9]mission_Actors[1]SeatIndex = 1
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -752.8256
Objectives[9]mission_Actors[1]positionY = 4747.539
Objectives[9]mission_Actors[1]positionZ = 231.2425
Objectives[9]mission_Actors[1]Heading = 254.4787
Objectives[9]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 200
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = False
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 500
Objectives[9]mission_Actors[1]Hearing_Range = 500
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 99
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Task_List_Count = 1
Objectives[9]mission_Actors[1]Task_Repeat = False
Objectives[9]mission_Actors[1]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[9]mission_Actors[1]Task_List[0]PositionX = -749.0828
Objectives[9]mission_Actors[1]Task_List[0]PositionY = 4748.215
Objectives[9]mission_Actors[1]Task_List[0]PositionZ = 230.6436
Objectives[9]mission_Actors[2]SpawnInVehicle = True
Objectives[9]mission_Actors[2]SeatIndex = 1
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = -914.0834
Objectives[9]mission_Actors[2]positionY = 4826.958
Objectives[9]mission_Actors[2]positionZ = 307.3641
Objectives[9]mission_Actors[2]Heading = 153.3269
Objectives[9]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = False
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 500
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = False
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 500
Objectives[9]mission_Actors[2]Hearing_Range = 500
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = 0
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 99
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Task_List_Count = 1
Objectives[9]mission_Actors[2]Task_Repeat = False
Objectives[9]mission_Actors[2]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[9]mission_Actors[2]Task_List[0]PositionX = -916.0951
Objectives[9]mission_Actors[2]Task_List[0]PositionY = 4826.158
Objectives[9]mission_Actors[2]Task_List[0]PositionZ = 306.7065
Objectives[9]mission_Actors[3]SpawnInVehicle = True
Objectives[9]mission_Actors[3]SeatIndex = 2
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = -914.0834
Objectives[9]mission_Actors[3]positionY = 4826.958
Objectives[9]mission_Actors[3]positionZ = 307.3641
Objectives[9]mission_Actors[3]Heading = 153.3269
Objectives[9]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = False
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 500
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = False
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 500
Objectives[9]mission_Actors[3]Hearing_Range = 500
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = 0
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 99
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Task_List_Count = 1
Objectives[9]mission_Actors[3]Task_Repeat = False
Objectives[9]mission_Actors[3]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[9]mission_Actors[3]Task_List[0]PositionX = -922.3091
Objectives[9]mission_Actors[3]Task_List[0]PositionY = 4833.903
Objectives[9]mission_Actors[3]Task_List[0]PositionZ = 307.8132
Objectives[9]mission_Actors[4]SpawnInVehicle = True
Objectives[9]mission_Actors[4]SeatIndex = 1
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = -385.6438
Objectives[9]mission_Actors[4]positionY = 4715.823
Objectives[9]mission_Actors[4]positionZ = 262.5905
Objectives[9]mission_Actors[4]Heading = 5.536191
Objectives[9]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = False
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 200
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 500
Objectives[9]mission_Actors[4]Hearing_Range = 500
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 99
Objectives[9]mission_Actors[4]Task_Guard_Range = 5
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Task_List_Count = 1
Objectives[9]mission_Actors[4]Task_Repeat = False
Objectives[9]mission_Actors[4]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[9]mission_Actors[4]Task_List[0]PositionX = -387.8923
Objectives[9]mission_Actors[4]Task_List[0]PositionY = 4706.049
Objectives[9]mission_Actors[4]Task_List[0]PositionZ = 262.5218
Objectives[9]mission_Actors[5]SpawnInVehicle = True
Objectives[9]mission_Actors[5]SeatIndex = 2
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = -385.6438
Objectives[9]mission_Actors[5]positionY = 4715.823
Objectives[9]mission_Actors[5]positionZ = 262.5905
Objectives[9]mission_Actors[5]Heading = 5.536191
Objectives[9]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = False
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 200
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 500
Objectives[9]mission_Actors[5]Hearing_Range = 500
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 99
Objectives[9]mission_Actors[5]Task_Guard_Range = 5
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Task_List_Count = 1
Objectives[9]mission_Actors[5]Task_Repeat = False
Objectives[9]mission_Actors[5]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[9]mission_Actors[5]Task_List[0]PositionX = -389.7087
Objectives[9]mission_Actors[5]Task_List[0]PositionY = 4698.774
Objectives[9]mission_Actors[5]Task_List[0]PositionZ = 262.0172
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 1997.538
Objectives[10]positionY = 6496.58
Objectives[10]positionZ = 102.5187
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 14
Objectives[10]mission_ActorsCount = 10
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 2565.488
Objectives[10]mission_Actors[0]positionY = 6179.713
Objectives[10]mission_Actors[0]positionZ = 163.3697
Objectives[10]mission_Actors[0]Heading = 253.0322
Objectives[10]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 200
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Defensive
Objectives[10]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 3
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 2568.636
Objectives[10]mission_Actors[1]positionY = 6179.457
Objectives[10]mission_Actors[1]positionZ = 163.552
Objectives[10]mission_Actors[1]Heading = 128.6423
Objectives[10]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Defensive
Objectives[10]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 3
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 2494.413
Objectives[10]mission_Actors[2]positionY = 6127.211
Objectives[10]mission_Actors[2]positionZ = 162.482
Objectives[10]mission_Actors[2]Heading = 278.1533
Objectives[10]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 200
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Defensive
Objectives[10]mission_Actors[2]weapon = SNSPistolMk2
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 3
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PICNIC
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 2582.226
Objectives[10]mission_Actors[3]positionY = 6170.212
Objectives[10]mission_Actors[3]positionZ = 164.9959
Objectives[10]mission_Actors[3]Heading = 132.5443
Objectives[10]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 100
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Defensive
Objectives[10]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 3
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SUNBATHE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = 2588.544
Objectives[10]mission_Actors[4]positionY = 6154.341
Objectives[10]mission_Actors[4]positionZ = 164.8669
Objectives[10]mission_Actors[4]Heading = 63.51216
Objectives[10]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 100
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Defensive
Objectives[10]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 3
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = 2559.309
Objectives[10]mission_Actors[5]positionY = 6177.058
Objectives[10]mission_Actors[5]positionZ = 163.3261
Objectives[10]mission_Actors[5]Heading = 198.137
Objectives[10]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 100
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Defensive
Objectives[10]mission_Actors[5]weapon = SNSPistolMk2
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 3
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[10]mission_Actors[6]SpawnInVehicle = True
Objectives[10]mission_Actors[6]SeatIndex = -1
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 0
Objectives[10]mission_Actors[6]positionX = 2331.951
Objectives[10]mission_Actors[6]positionY = 6187.269
Objectives[10]mission_Actors[6]positionZ = 174.4474
Objectives[10]mission_Actors[6]Heading = 117.688
Objectives[10]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = True
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 200
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = False
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 500
Objectives[10]mission_Actors[6]Hearing_Range = 500
Objectives[10]mission_Actors[6]CombatMovement = Stationary
Objectives[10]mission_Actors[6]weapon = 0
Objectives[10]mission_Actors[6]Variation = Random
Objectives[10]mission_Actors[6]Task = 99
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[6]Task_List_Count = 1
Objectives[10]mission_Actors[6]Task_Repeat = False
Objectives[10]mission_Actors[6]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[10]mission_Actors[6]Task_List[0]PositionX = 2252.287
Objectives[10]mission_Actors[6]Task_List[0]PositionY = 6116.361
Objectives[10]mission_Actors[6]Task_List[0]PositionZ = 127.4629
Objectives[10]mission_Actors[7]SpawnInVehicle = True
Objectives[10]mission_Actors[7]SeatIndex = -1
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 0
Objectives[10]mission_Actors[7]positionX = 2849.868
Objectives[10]mission_Actors[7]positionY = 5939.95
Objectives[10]mission_Actors[7]positionZ = 356.3134
Objectives[10]mission_Actors[7]Heading = 144.9276
Objectives[10]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = True
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 200
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Stationary
Objectives[10]mission_Actors[7]weapon = 0
Objectives[10]mission_Actors[7]Variation = Random
Objectives[10]mission_Actors[7]Task = 99
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[7]Task_List_Count = 1
Objectives[10]mission_Actors[7]Task_Repeat = False
Objectives[10]mission_Actors[7]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[10]mission_Actors[7]Task_List[0]PositionX = 2849.149
Objectives[10]mission_Actors[7]Task_List[0]PositionY = 5941.205
Objectives[10]mission_Actors[7]Task_List[0]PositionZ = 355.9015
Objectives[10]mission_Actors[8]SpawnInVehicle = True
Objectives[10]mission_Actors[8]SeatIndex = -1
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 0
Objectives[10]mission_Actors[8]positionX = 2935.392
Objectives[10]mission_Actors[8]positionY = 5766.918
Objectives[10]mission_Actors[8]positionZ = 323.2632
Objectives[10]mission_Actors[8]Heading = 140.3468
Objectives[10]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = True
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 200
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = False
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 500
Objectives[10]mission_Actors[8]Hearing_Range = 500
Objectives[10]mission_Actors[8]CombatMovement = Stationary
Objectives[10]mission_Actors[8]weapon = 0
Objectives[10]mission_Actors[8]Variation = Random
Objectives[10]mission_Actors[8]Task = 99
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[8]Task_List_Count = 1
Objectives[10]mission_Actors[8]Task_Repeat = False
Objectives[10]mission_Actors[8]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[10]mission_Actors[8]Task_List[0]PositionX = 2984.443
Objectives[10]mission_Actors[8]Task_List[0]PositionY = 5574.154
Objectives[10]mission_Actors[8]Task_List[0]PositionZ = 222.4156
Objectives[10]mission_Actors[9]SpawnInVehicle = True
Objectives[10]mission_Actors[9]SeatIndex = -1
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 0
Objectives[10]mission_Actors[9]positionX = 2938.444
Objectives[10]mission_Actors[9]positionY = 5641.962
Objectives[10]mission_Actors[9]positionZ = 242.6366
Objectives[10]mission_Actors[9]Heading = 125.426
Objectives[10]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[10]mission_Actors[9]Relationship_Group = Enemy1
Objectives[10]mission_Actors[9]AddBlip = True
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 200
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 500
Objectives[10]mission_Actors[9]Hearing_Range = 500
Objectives[10]mission_Actors[9]CombatMovement = Stationary
Objectives[10]mission_Actors[9]weapon = 0
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 99
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[9]Task_List_Count = 1
Objectives[10]mission_Actors[9]Task_Repeat = False
Objectives[10]mission_Actors[9]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[10]mission_Actors[9]Task_List[0]PositionX = 3674.909
Objectives[10]mission_Actors[9]Task_List[0]PositionY = 5528.357
Objectives[10]mission_Actors[9]Task_List[0]PositionZ = -36.87123
Objectives[10]mission_Vehicles = 4
Objectives[10]mission_Vehicles[0]positionX = 2331.951
Objectives[10]mission_Vehicles[0]positionY = 6187.269
Objectives[10]mission_Vehicles[0]positionZ = 174.4474
Objectives[10]mission_Vehicles[0]Heading = 117.688
Objectives[10]mission_Vehicles[0]Name = Anti-Aircraft Trailer
Objectives[10]mission_Vehicles[0]Model = trailersmall2
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[10]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = -1
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[1]positionX = 2849.868
Objectives[10]mission_Vehicles[1]positionY = 5939.95
Objectives[10]mission_Vehicles[1]positionZ = 356.3134
Objectives[10]mission_Vehicles[1]Heading = 144.9276
Objectives[10]mission_Vehicles[1]Name = Anti-Aircraft Trailer
Objectives[10]mission_Vehicles[1]Model = trailersmall2
Objectives[10]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[10]mission_Vehicles[1]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[1]HasPearlescent = False
Objectives[10]mission_Vehicles[1]Livery = -1
Objectives[10]mission_Vehicles[1]DirtLevel = 0
Objectives[10]mission_Vehicles[1]LockedForPlayer = False
Objectives[10]mission_Vehicles[1]Locked = False
Objectives[10]mission_Vehicles[1]Alarm = False
Objectives[10]mission_Vehicles[1]HotWired = False
Objectives[10]mission_Vehicles[1]Invincible = False
Objectives[10]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[1]Remove_After = 0
Objectives[10]mission_Vehicles[1]Survive_Number = 0
Objectives[10]mission_Vehicles[1]Failed_Text = 
Objectives[10]mission_Vehicles[2]positionX = 2935.392
Objectives[10]mission_Vehicles[2]positionY = 5766.918
Objectives[10]mission_Vehicles[2]positionZ = 323.2632
Objectives[10]mission_Vehicles[2]Heading = 140.3468
Objectives[10]mission_Vehicles[2]Name = Anti-Aircraft Trailer
Objectives[10]mission_Vehicles[2]Model = trailersmall2
Objectives[10]mission_Vehicles[2]PrimaryColor = MetallicBeachSand
Objectives[10]mission_Vehicles[2]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[2]HasPearlescent = False
Objectives[10]mission_Vehicles[2]Livery = -1
Objectives[10]mission_Vehicles[2]DirtLevel = 0
Objectives[10]mission_Vehicles[2]LockedForPlayer = False
Objectives[10]mission_Vehicles[2]Locked = False
Objectives[10]mission_Vehicles[2]Alarm = False
Objectives[10]mission_Vehicles[2]HotWired = False
Objectives[10]mission_Vehicles[2]Invincible = False
Objectives[10]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[2]Remove_After = 0
Objectives[10]mission_Vehicles[2]Survive_Number = 0
Objectives[10]mission_Vehicles[2]Failed_Text = 
Objectives[10]mission_Vehicles[3]positionX = 2938.444
Objectives[10]mission_Vehicles[3]positionY = 5641.962
Objectives[10]mission_Vehicles[3]positionZ = 242.6366
Objectives[10]mission_Vehicles[3]Heading = 125.426
Objectives[10]mission_Vehicles[3]Name = Anti-Aircraft Trailer
Objectives[10]mission_Vehicles[3]Model = trailersmall2
Objectives[10]mission_Vehicles[3]PrimaryColor = MetallicBeachSand
Objectives[10]mission_Vehicles[3]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[3]HasPearlescent = False
Objectives[10]mission_Vehicles[3]Livery = -1
Objectives[10]mission_Vehicles[3]DirtLevel = 0
Objectives[10]mission_Vehicles[3]LockedForPlayer = False
Objectives[10]mission_Vehicles[3]Locked = False
Objectives[10]mission_Vehicles[3]Alarm = False
Objectives[10]mission_Vehicles[3]HotWired = False
Objectives[10]mission_Vehicles[3]Invincible = False
Objectives[10]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[3]Remove_After = 0
Objectives[10]mission_Vehicles[3]Survive_Number = 0
Objectives[10]mission_Vehicles[3]Failed_Text = 
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 3
Objectives[10]ObjectiveMessages[0]positionX = 2001.27
Objectives[10]ObjectiveMessages[0]positionY = 6494.163
Objectives[10]ObjectiveMessages[0]positionZ = 101.4275
Objectives[10]ObjectiveMessages[0]Message = Hey, spook, I took down those helicopters.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[10]ObjectiveMessages[0]Sender = Trevor
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Orange
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 1996.707
Objectives[10]ObjectiveMessages[1]positionY = 6498.055
Objectives[10]ObjectiveMessages[1]positionZ = 103.0853
Objectives[10]ObjectiveMessages[1]Message = Good job, Phillips.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = Agent 14
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 4
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 1993.486
Objectives[10]ObjectiveMessages[2]positionY = 6501.139
Objectives[10]ObjectiveMessages[2]positionZ = 103.2001
Objectives[10]ObjectiveMessages[2]Message = Recon's detected possible enemy activity along Mount Gordo. Head over there and check it out.
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = Agent 14
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = White
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 7
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[11]Text = Go to ~y~Mount Gordo.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 0
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 2820.479
Objectives[11]positionY = 5970.81
Objectives[11]positionZ = 349.5367
Objectives[11]Heading = 123.2469
Objectives[11]Diameter = 100
Objectives[11]minimum_hight = 100
Objectives[11]maximum_hight = 100
Objectives[11]TriggerDistance = 700
Objectives[11]PlaySound = False
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Take out the ~r~Cliffford Mercenaries.
Objectives[12]Text2 = 
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = 2339.356
Objectives[12]positionY = 6201.68
Objectives[12]positionZ = 173.9633
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = False
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = 2558.935
Objectives[12]ObjectiveMessages[0]positionY = 6156.414
Objectives[12]ObjectiveMessages[0]positionZ = 161.6352
Objectives[12]ObjectiveMessages[0]Message = You're not gonna believe this! These guys are throwing a party on Mount Gordo!
Objectives[12]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[12]ObjectiveMessages[0]Sender = Trevor
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Orange
Objectives[12]ObjectiveMessages[0]PlayFromStart = False
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 150
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Type = Random_Spawn_Objective
Objectives[13]positionX = 2967.21
Objectives[13]positionY = 5601.817
Objectives[13]positionZ = 231.6274
Objectives[13]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[13]Random_Actors_Vehicle_Model_Name = maverick
Objectives[13]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[13]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[13]Random_Actors_Weapon_Model_Name = SpecialCarbineMk2
Objectives[13]Random_Actors_Passenger = True
Objectives[13]Random_Actors_Fill_With_Occupants = True
Objectives[13]Random_Actors_Max_Count = 1
Objectives[13]Random_Actors_Max_ReSpawn = 20
Objectives[13]Random_Actors_Spawn_End = False
Objectives[13]Random_Actors_Spawn_Actors_Only = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[13]mission_ActorsCount = 4
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 870.2513
Objectives[13]mission_Actors[0]positionY = 6482.497
Objectives[13]mission_Actors[0]positionZ = 21.78873
Objectives[13]mission_Actors[0]Heading = 265
Objectives[13]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 200
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Unarmed
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 99
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]Task_List_Count = 3
Objectives[13]mission_Actors[0]Task_Repeat = False
Objectives[13]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[13]mission_Actors[0]Task_List[0]PositionX = 875.9518
Objectives[13]mission_Actors[0]Task_List[0]PositionY = 6483.149
Objectives[13]mission_Actors[0]Task_List[0]PositionZ = 21.19095
Objectives[13]mission_Actors[0]Task_List[0]Block = True
Objectives[13]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[13]mission_Actors[0]Task_List[1]PositionX = 870.9189
Objectives[13]mission_Actors[0]Task_List[1]PositionY = 6481.326
Objectives[13]mission_Actors[0]Task_List[1]PositionZ = 21.27039
Objectives[13]mission_Actors[0]Task_List[1]Speed = 4
Objectives[13]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[13]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[13]mission_Actors[0]Task_List[2]Type = Drive
Objectives[13]mission_Actors[0]Task_List[2]PositionX = 346.031
Objectives[13]mission_Actors[0]Task_List[2]PositionY = -680.1497
Objectives[13]mission_Actors[0]Task_List[2]PositionZ = 28.84581
Objectives[13]mission_Actors[0]Task_List[2]Speed = 35
Objectives[13]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[13]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[13]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[13]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[13]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[13]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[13]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[13]mission_Actors[0]Task_List[2]UseBlinkers = False
Objectives[13]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[13]mission_Actors[0]Task_List[2]Reverse = False
Objectives[13]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 858.6843
Objectives[13]mission_Actors[1]positionY = 6483.41
Objectives[13]mission_Actors[1]positionZ = 21.99359
Objectives[13]mission_Actors[1]Heading = 265
Objectives[13]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = False
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]SetHealth = 200
Objectives[13]mission_Actors[1]DieFromHeadShot = True
Objectives[13]mission_Actors[1]CanExitVehicle = True
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = Unarmed
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 99
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[1]Task_List_Count = 3
Objectives[13]mission_Actors[1]Task_Repeat = False
Objectives[13]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[13]mission_Actors[1]Task_List[0]PositionX = 861.366
Objectives[13]mission_Actors[1]Task_List[0]PositionY = 6479.904
Objectives[13]mission_Actors[1]Task_List[0]PositionZ = 21.43512
Objectives[13]mission_Actors[1]Task_List[0]Block = True
Objectives[13]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[13]mission_Actors[1]Task_List[1]PositionX = 858.6613
Objectives[13]mission_Actors[1]Task_List[1]PositionY = 6481.976
Objectives[13]mission_Actors[1]Task_List[1]PositionZ = 21.48563
Objectives[13]mission_Actors[1]Task_List[1]Speed = 4
Objectives[13]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[13]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[13]mission_Actors[1]Task_List[2]Type = Drive
Objectives[13]mission_Actors[1]Task_List[2]PositionX = 355.2131
Objectives[13]mission_Actors[1]Task_List[2]PositionY = -659.0168
Objectives[13]mission_Actors[1]Task_List[2]PositionZ = 28.83833
Objectives[13]mission_Actors[1]Task_List[2]Speed = 35
Objectives[13]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[13]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[13]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[13]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[13]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[13]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[13]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[13]mission_Actors[1]Task_List[2]UseBlinkers = False
Objectives[13]mission_Actors[1]Task_List[2]AllowGoingWrongWay = False
Objectives[13]mission_Actors[1]Task_List[2]Reverse = False
Objectives[13]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Actors[2]SpawnInVehicle = True
Objectives[13]mission_Actors[2]SeatIndex = 7
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = 858.8429
Objectives[13]mission_Actors[2]positionY = 6481.306
Objectives[13]mission_Actors[2]positionZ = 21.90419
Objectives[13]mission_Actors[2]Heading = 264.9673
Objectives[13]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = False
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]SetHealth = 200
Objectives[13]mission_Actors[2]DieFromHeadShot = True
Objectives[13]mission_Actors[2]CanExitVehicle = False
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 500
Objectives[13]mission_Actors[2]Hearing_Range = 500
Objectives[13]mission_Actors[2]CombatMovement = Defensive
Objectives[13]mission_Actors[2]weapon = 0
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 99
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[2]Task_List_Count = 1
Objectives[13]mission_Actors[2]Task_Repeat = False
Objectives[13]mission_Actors[2]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[13]mission_Actors[2]Task_List[0]PositionX = 858.5786
Objectives[13]mission_Actors[2]Task_List[0]PositionY = 6478.759
Objectives[13]mission_Actors[2]Task_List[0]PositionZ = 21.46577
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = 846.0445
Objectives[13]mission_Actors[3]positionY = 6484.279
Objectives[13]mission_Actors[3]positionZ = 22.26396
Objectives[13]mission_Actors[3]Heading = 265
Objectives[13]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = False
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]SetHealth = 200
Objectives[13]mission_Actors[3]DieFromHeadShot = True
Objectives[13]mission_Actors[3]CanExitVehicle = True
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = Unarmed
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 99
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[3]Task_List_Count = 3
Objectives[13]mission_Actors[3]Task_Repeat = False
Objectives[13]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[13]mission_Actors[3]Task_List[0]PositionX = 848.9128
Objectives[13]mission_Actors[3]Task_List[0]PositionY = 6485.582
Objectives[13]mission_Actors[3]Task_List[0]PositionZ = 21.6879
Objectives[13]mission_Actors[3]Task_List[0]Block = True
Objectives[13]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[13]mission_Actors[3]Task_List[1]PositionX = 845.9785
Objectives[13]mission_Actors[3]Task_List[1]PositionY = 6482.739
Objectives[13]mission_Actors[3]Task_List[1]PositionZ = 21.75493
Objectives[13]mission_Actors[3]Task_List[1]Speed = 4
Objectives[13]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[13]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[13]mission_Actors[3]Task_List[2]Type = Drive
Objectives[13]mission_Actors[3]Task_List[2]PositionX = 370.5524
Objectives[13]mission_Actors[3]Task_List[2]PositionY = -635.673
Objectives[13]mission_Actors[3]Task_List[2]PositionZ = 28.59122
Objectives[13]mission_Actors[3]Task_List[2]Speed = 35
Objectives[13]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[13]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[13]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[13]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[13]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[13]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[13]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[13]mission_Actors[3]Task_List[2]UseBlinkers = False
Objectives[13]mission_Actors[3]Task_List[2]AllowGoingWrongWay = False
Objectives[13]mission_Actors[3]Task_List[2]Reverse = False
Objectives[13]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[13]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[13]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[13]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[13]mission_Vehicles = 3
Objectives[13]mission_Vehicles[0]positionX = 870.9586
Objectives[13]mission_Vehicles[0]positionY = 6480.512
Objectives[13]mission_Vehicles[0]positionZ = 21.70351
Objectives[13]mission_Vehicles[0]Heading = 265.0295
Objectives[13]mission_Vehicles[0]Name = Insurgent
Objectives[13]mission_Vehicles[0]Model = insurgent2
Objectives[13]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[13]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[13]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[13]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[13]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[13]mission_Vehicles[1]positionX = 858.8429
Objectives[13]mission_Vehicles[1]positionY = 6481.306
Objectives[13]mission_Vehicles[1]positionZ = 21.90419
Objectives[13]mission_Vehicles[1]Heading = 264.9673
Objectives[13]mission_Vehicles[1]Name = Insurgent Pick-Up
Objectives[13]mission_Vehicles[1]Model = insurgent
Objectives[13]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[13]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[13]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[1]HasPearlescent = False
Objectives[13]mission_Vehicles[1]Livery = 0
Objectives[13]mission_Vehicles[1]DirtLevel = 0
Objectives[13]mission_Vehicles[1]LockedForPlayer = False
Objectives[13]mission_Vehicles[1]Locked = False
Objectives[13]mission_Vehicles[1]Alarm = False
Objectives[13]mission_Vehicles[1]HotWired = False
Objectives[13]mission_Vehicles[1]Invincible = False
Objectives[13]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[1]Remove_After = 0
Objectives[13]mission_Vehicles[1]Survive_Number = 0
Objectives[13]mission_Vehicles[1]Failed_Text = 
Objectives[13]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[13]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[13]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[13]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[13]mission_Vehicles[2]positionX = 846.4386
Objectives[13]mission_Vehicles[2]positionY = 6482.363
Objectives[13]mission_Vehicles[2]positionZ = 22.17826
Objectives[13]mission_Vehicles[2]Heading = 265.0633
Objectives[13]mission_Vehicles[2]Name = Insurgent
Objectives[13]mission_Vehicles[2]Model = insurgent2
Objectives[13]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[13]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[13]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[2]HasPearlescent = False
Objectives[13]mission_Vehicles[2]Livery = 0
Objectives[13]mission_Vehicles[2]DirtLevel = 0
Objectives[13]mission_Vehicles[2]LockedForPlayer = False
Objectives[13]mission_Vehicles[2]Locked = False
Objectives[13]mission_Vehicles[2]Alarm = False
Objectives[13]mission_Vehicles[2]HotWired = False
Objectives[13]mission_Vehicles[2]Invincible = False
Objectives[13]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[2]Remove_After = 0
Objectives[13]mission_Vehicles[2]Survive_Number = 0
Objectives[13]mission_Vehicles[2]Failed_Text = 
Objectives[13]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 13
Objectives[13]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[13]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[13]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[13]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 2972.477
Objectives[14]positionY = 5612.08
Objectives[14]positionZ = 234.3043
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 13
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 3
Objectives[14]ObjectiveMessages[0]positionX = 2972.695
Objectives[14]ObjectiveMessages[0]positionY = 5613.326
Objectives[14]ObjectiveMessages[0]positionZ = 234.6308
Objectives[14]ObjectiveMessages[0]Message = Buggers exterminated!
Objectives[14]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[14]ObjectiveMessages[0]Sender = Trevor
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = Orange
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 2974.424
Objectives[14]ObjectiveMessages[1]positionY = 5613.204
Objectives[14]ObjectiveMessages[1]positionZ = 234.371
Objectives[14]ObjectiveMessages[1]Message = Good work, but recon's picked up some enemy transports headed down Route 13.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = Agent 14
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 3
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 2976.582
Objectives[14]ObjectiveMessages[2]positionY = 5612.897
Objectives[14]ObjectiveMessages[2]positionZ = 234.0111
Objectives[14]ObjectiveMessages[2]Message = Say no more. I'm on it.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[14]ObjectiveMessages[2]Sender = Trevor
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = Orange
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 8
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = False
Objectives[14]ObjectiveMessages[2]TypeTextMesage = True
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[15]Text = Destroy the ~r~Cliffford Mercenary transports.
Objectives[15]Type = Destroy_Vehicle
Objectives[15]positionX = 858.4345
Objectives[15]positionY = 6491.729
Objectives[15]positionZ = 20.99246
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Random_Spawn_Objective
Objectives[16]positionX = 2560.584
Objectives[16]positionY = 5132.228
Objectives[16]positionZ = 46.16631
Objectives[16]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[16]Random_Actors_Vehicle_Model_Name = blista
Objectives[16]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[16]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[16]Random_Actors_Weapon_Model_Name = Pistol
Objectives[16]Random_Actors_Passenger = True
Objectives[16]Random_Actors_Fill_With_Occupants = True
Objectives[16]Random_Actors_Max_Count = 3
Objectives[16]Random_Actors_Max_ReSpawn = 3
Objectives[16]Random_Actors_Spawn_End = True
Objectives[16]Random_Actors_Spawn_Actors_Only = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 2574.583
Objectives[17]positionY = 5127.638
Objectives[17]positionZ = 45.16216
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 15
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 3
Objectives[17]ObjectiveMessages[0]positionX = 2574.583
Objectives[17]ObjectiveMessages[0]positionY = 5127.638
Objectives[17]ObjectiveMessages[0]positionZ = 45.16216
Objectives[17]ObjectiveMessages[0]Message = Those transports have been taken care of.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[17]ObjectiveMessages[0]Sender = Trevor
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Orange
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 2574.207
Objectives[17]ObjectiveMessages[1]positionY = 5125.507
Objectives[17]ObjectiveMessages[1]positionZ = 45.16196
Objectives[17]ObjectiveMessages[1]Message = Good job, Phillips. Phase two of Operation: Sea, Air, and Land is complete. Come on back.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = Agent 14
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 4
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 2573.792
Objectives[17]ObjectiveMessages[2]positionY = 5123.331
Objectives[17]ObjectiveMessages[2]positionZ = 45.05672
Objectives[17]ObjectiveMessages[2]Message = Trevor returning to base. Over!
Objectives[17]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[17]ObjectiveMessages[2]Sender = Trevor
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = Orange
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 10
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = False
Objectives[17]ObjectiveMessages[2]TypeTextMesage = True
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

